![]() ![]() I’ll tolerate ME2, though, and all the ridiculous, nonsensical, boneheaded stuff it repeatedly insists I and my squadmates take time out from exploring the galaxy to do, but only for the sake of all the squadmate recruitment and loyalty quests, which are brilliant and let me get to know a whole bunch of fascinating characters, and maybe the rest of the sidequests. ![]() (Earth never shows up in ME2, but it’s ultimately all about human colonies, which also happen to be easily the most boring locations in the whole game). Definitely after the end of ME1 and before the start of ME3. Some time during ME2 or perhaps slightly after the first time I finished it, in other words. The series died for me when I realised that it HAD changed to be all about the Earth and humans and small in scope. This fountain of perpetual nerdrage smells like a business opportunity to me. Having recently played Unrest, I want you to realize I’m completely serious when I say this: I’d love to see someone throw a couple of million dollars at doing something along the lines of Mass Effect 1, and I want them to put Adam Decamp on the writing staff. Or maybe you’re livid, because you’re incredibly invested in this story and this particular flavor of sci-fi space opera is so rare that there literally isn’t a single modern AAA alternative. And if I skipped the first two games then I might have been just fine until the Starchild.Īnd when the story collapses, how bad does that hurt? Maybe you’re just annoyed that you played a videogame with a kinda dumb story. And if I hadn’t played ME1 at all then I might have accepted the whole game. If it had been years between games, then it might have taken me longer to notice. I re-played ME1 right before ME2, so for me the tonal clash was really abrupt. The conversation with the Starchild and the revelation of the purpose (LOL) of the Reapers.The final conversation with The Illusive Man.We somehow built a huge weapon and we don’t know what it does.Cerberus is somehow fielding a massive army capable of attacking points all over the galaxy all at once.We just found the plans for the most important artifact in the galaxy to stop the Reapers.At the start of Mass Effect 3, when the team you built is completely scattered, thus rendering the previous game even more pointless.The false choice at the end of ME2 that renders the entire game pointless.The moon logic of why The Illusive Man sent Shepard to fall for an obvious trap.The nonsensical treatment and frustrating conversation with the Virmire survivor.A Reaper is now personally interested in Shepard and taunting him/her like a teenager.The focus on “building a team” of badasses to address a problem that can’t be solved through strength of arms.Railroaded to working with Cerberus and all the attendant dialog shenanigans to make that happen.The death of Shepard at the start of Mass Effect 2.Some of us manage to hold on longer than others, and a few people manage to hold on to the very end, so when the dust settles none of us can agree on the exact point where it all went wrong. The problem is a massive shift in tone, genre, gameplay, and lore that happens gradually throughout the story. The problem with Mass Effect isn’t “the end”. The column is long, but I could fill double the space on the same topic and not run out of things to say. ![]() As promised, we’re dredging up THIS crap again. ![]()
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